RELATED BOOKS:
Introduction to 3D game programming with DirectX 9.0
Language: en
Pages:
Authors:
Categories:
Type: BOOK - Published: - Publisher: Jones & Bartlett Learning

Books about Introduction to 3D game programming with DirectX 9.0
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Language: en
Pages: 630
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2010-09-23 - Publisher: Jones & Bartlett Publishers

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Language: en
Pages: 630
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2006-06-07 - Publisher: Wordware Publishing, Inc.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D
Strategy Game Programming with DirectX 9.0
Language: en
Pages: 538
Authors: Todd Barron
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Wordware Publishing, Inc.

This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Advanced Visual Effects with Direct3D
Language: en
Pages: 497
Authors: Peter Walsh
Categories: Games & Activities
Type: BOOK - Published: 2006 - Publisher: Course Technology

"Advanced Visual Effects with Direct3D" offers coverage of the latest need-to-know topics in the game industry. It covers advanced topics that have not been covered in other books on the market that have focused on introductory material necessary to educate the reader about Direct3D. If you're already experienced with Direct3D